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Vmd player
Vmd player






vmd player
  1. #Vmd player mod
  2. #Vmd player update

Status windows now update in real time when dropping instances of an itemĪssault gun is no longer concealed via Low Profile, as it's a little too obvious as to what it is, in addition to being very forward-heavy in profile This makes rebalancing easier, adjusting print less prone to typos, and adds a potential to iterate more smell types later.ĪctivateAllAugmentations no longer activates spydrone, because who the F ever thought that was acceptable New smell system effects on pickups: Smell types (only used for "Food" atm) are now categorized, and Smell Units is now a variable, and not a switch/case-per-class function.

vmd player

#Vmd player mod

If you want a riot shield and pistol or something dorky? The mod framework is there for it to be easily possible. Picking no frames for glasses now always forces no lenses, but your lens selection is not forgottenįor VMD extending mods, weapons can now sit in on damage multipliers received by the player, and can also "listen" to what damage is inflicted for players. Killswitch now reads using a delayed, midscreen message in bold font, instead of a subtle message Removed message for Binoculars displaying message when zooming in/out, as the player can probably tell when they're doing that anywayĬaution be damned, stress messages have been removed, since they convey minimal information for much space Credit to id8800 for bringing this modernization idea to my attention. Using right and middle mouse in items in inventory will use and drop them respectively. Took 180, then 20 more to the left arm? That's now 10, and the total stops any more to your person that tick.įixed using last pickup in stack leaving a "0" on the end All caps of damage per tick will work as soon as possible, not purely after the numbers are totaled. If the total damage inflicted this tick is greater than 190, and the latest hit is to the arms or legs, do no more damage. Do not ever deal more than 95 damage to torso or head. If the total damage inflicted this tick is greater than 95, and the latest hit is to the torso or head, do no more damage.

vmd player

A sum total is ran per frame of the game. Pharmacist medkits halve existing screen blur drug effects when activatedĪdded a more advanced damage gate. Kicking off Phase 1.5, we have some bug fixes, fine tuning, enhanced and expanded mod support, as well as future support for LDDP v1.1 when it drops.Īdjusted main menu test to say "Using DXT" to make the intention more clearįixed wobble and kicks to camera position snapping view straight downįixed item transfers of pickups not accounting for flexible pickup max stacks








Vmd player